Final Fantasy VIII | references

References

  1. ^ a b Square Electronic Arts, ed. (1999). Final Fantasy VIII North American instruction manual. Square Electronic Arts. pp. 20, 24, 36. SLUS-00892GH.
  2. ^ Square Electronic Arts, ed. (1999). Final Fantasy VIII North American instruction manual. Square Electronic Arts. pp. 28, 33–35. SLUS-00892GH.
  3. ^ a b Cassady, David (1999). Final Fantasy VIII Official Strategy Guide. BradyGAMES Publishing. p. 4. ISBN 1-56686-903-X.
  4. ^ Studio BentStuff, ed. (1999). Final Fantasy VIII Ultimania (in Japanese). DigiCube/Square Enix. p. 64. ISBN 4-925075-49-7.
  5. ^ Cassady, David (1999). Final Fantasy VIII Official Strategy Guide. BradyGAMES Publishing. pp. 6, 11, 13, 14, 16, 18–19. ISBN 1-56686-903-X.
  6. ^ Square Electronic Arts, ed. (1999). Final Fantasy VIII North American instruction manual. Square Electronic Arts. pp. 28–35. SLUS-00892GH.
  7. ^ a b c "Final Fantasy VIII – World". the original on March 8, 2007. Retrieved 2007-03-24. Cite uses deprecated parameter |deadurl= (help)
  8. ^ Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Centra Civilization - A civilization in Centra 4000 years ago. These Centra people emigrated to other continents and founded the Dollet Empire to the west and Esthar to the east. Centra was destroyed 80 years ago by the Lunar Cry.
  9. ^ Studio BentStuff, ed. (1999). Final Fantasy VIII Ultimania (in Japanese). DigiCube/Square Enix. p. 40. ISBN 4-925075-49-7.
  10. ^ Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Scan description: Zell Dincht - Loves the hot dogs sold in the Garden cafeteria. Uses close combat fighting skills to defeat enemies with punches and kicks.
  11. ^ Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Scan description: Ivrine Kinneas - An expert marksman. Can use specialized bullets to attack enemies. Doesn't perform very well under pressure.
  12. ^ Square Co (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Xu: Our client for this mission is the Dollet Dukedom Parliament. A request for SeeD was made 18 hours ago. Dollet has been under attack by the G-Army since about 72 hours ago.
  13. ^ Square Co (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Headmaster Cid: Seifer. You will be disciplined for your irresponsible behavior. You must follow orders exactly during combat. But I'm not entirely without sympathy for you. I don't want you all to become machines[;] I want you all to be able to think and act for yourselves.
  14. ^ Square Electronic Arts, ed. (1999). Final Fantasy VIII North American instruction manual. Square Electronic Arts. pp. 6–9. SLUS-00892GH.
  15. ^ a b c d e f Square Co (1999-09-09). Final Fantasy VIII. PlayStation. Square EA.
  16. ^ Square Co (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Squall: Our next mission... This is no ordinary mission. It's a direct order from both Balamb and Galbadia Garden. We're to [...] assassinate the sorceress.
  17. ^ Square Co (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Squall: So, you've become the sorceress' lap dog? / Seifer: I preferred to be called her knight. This has always been my dream.
  18. ^ Square Co (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Level/area: Fishermans' Horizon. Squall: I'm terribly sorry. It was inevitable... We lost control of the Garden.
  19. ^ Square Co (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Squall: Oh, and one more thing... It appeared that the Galbadians were searching for Ellone. That seemed to be their main objective in [Fisherman's Horizon].
  20. ^ Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Ellone: People say you can't change the past. But even still, if there's a possibility, it's worth a try, right?
  21. ^ Square Co (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Squall: (I hate having nothing to do. It gets me thinking too much.) (I hope Selphie and the others are all right. Was it wrong for me to let them go? I wonder how Quistis and Irvine felt about it.) (That sorceress... Who is she? Why fire missiles at the Garden? Is Seifer ever coming back? I'll get even with him next time.)
  22. ^ Square Co (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Cid: This journey will involve many battles. A well-qualified leader is needed for this. Therefore, I am appointing Squall as your new leader. [...] He will decide our destination and battle plan.
  23. ^ Square Co (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Squall: ...Why is it that we forgot? We grew up together as kids... How's that possible...? / Irvine: How about this? The price we pay for using the GF. The GF provides us its power. But the GF makes its own place inside our brain... / Quistis: So you're saying that the area is where our memories are stored? No...! That's just a rumor the GF critics are spreading. / Zell: [You mean,] if we keep relying on the GF, we won't be able to remember a lot of things?
  24. ^ Square Co (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Cid: [Edea] had been a sorceress since childhood. I married her, knowing that. We were happy. We worked together, the two of us. We were very happy. One day, Edea began talking about building the Garden and training SeeD. I became obsessed with that plan. But I was very concerned with SeeD's goal, that one day SeeD might fight Edea...
  25. ^ Square Co (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Edea: ...I have been possessed all this time. I was at the mercy of Sorceress Ultimecia. Ultimecia is a sorceress from the future. A sorceress many generations ahead of our time. Ultimecia's objective is to find Ellone.
  26. ^ Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Rinoa: There was a sorceress inside me. Ultimecia, a sorceress from the future. She's trying to achieve Time Compression.
  27. ^ Square Co. (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Squall: Let's go, Rinoa. Let's go meet Ellone. Ellone will bring us together.
  28. ^ Square Co (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Controller: The lunar world is a world of monsters. Didn't you learn that in school? As you can see, the monsters are gathering at one point. History's starting to repeat itself. The Lunar Cry is starting.
  29. ^ Square Co (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Rinoa: But Edea's still...I can't guarantee anything, either, if Ultimecia possesses me again... You saw me. She controlled me in outer space and made me break Adel's seal.
  30. ^ Square Co (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Laguna: A fierce debate ensued about who should govern this country after [Sorceress Adel] was gone. I wasn't paying close attention while they made me up to be this hero of the revolution, and I ended up being president.
  31. ^ Square Co (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Doc Odine: There iz only one way to defeat Ultimecia. You must kill her in ze future. [...] Ultimecia probably needs to go back further in time to achieve time compression. Only Ellone can take her back further into ze past. [...] You will keep moving through ze time compression toward ze future. Once you're out of ze time compression, zat will be Ultimecia's world. It's all up to you after zat.
  32. ^ Square Co (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Laguna: Adel will need to pass on her powers before being defeated. Rinoa, will you be willing to accept them?
  33. ^ Square Co (1999-09-09). Final Fantasy VIII. PlayStation. Square EA. Squall: Both Garden and SeeD were your ideas. Garden trains SeeDs[;] SeeDs are trained to defeat the sorceress.
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  35. ^ Staff (5 June 1998). Coxon, Sachi (translator). インタビュー 坂口 博信 [Interview with Hironobu Sakaguchi]. Famitsu Weekly (in Japanese). Retrieved 2006-07-15.
  36. ^ a b Square Co., Ltd. (1999-09-09). Final Fantasy VIII. Square Electronic Arts L.L.C. Scene: staff credits.
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  38. ^ a b Studio BentStuff, ed. (1999). Final Fantasy VIII Ultimania (in Japanese). DigiCube/Square Enix. pp. 74–75. ISBN 4-925075-49-7.
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  45. ^ a b c d e Studio BentStuff, ed. (1999). Final Fantasy VIII Ultimania (in Japanese). DigiCube/Square Enix. pp. 354–355. ISBN 4-925075-49-7.
  46. ^ Studio BentStuff, ed. (1999). Final Fantasy VIII Ultimania (in Japanese). DigiCube/SquareEnix. p. 43. ISBN 4-925075-49-7.
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