Warcraft III: Reign of Chaos
|Warcraft III: Reign of Chaos|
Warcraft III Orc box art
|Director(s)||Frank Pearce Jr.|
Warcraft III: Reign of Chaos is a
In the game, players collect resources, train individual units and heroes and build bases in order to achieve various goals (in single-player mode) or to defeat the enemy player. Four playable factions can be chosen from: Humans and Orcs, both of which appeared in the previous games, and two new factions, the Night Elves and the
The game received acclaim from critics, who praised the game's presentation and multiplayer features. It is considered by many as an influential example of real-time strategy video games. Warcraft III also had commercial success, shipping over 4.5 million copies to retail stores with over a million sold within a month.
Warcraft III takes place on a map of varying size, such as large plains and fields, with
The game displays units and buildings as well as the environment from a classical top-down perspective with a slight angle that can only be zoomed and rotated slightly. The game features a fixed interface in the bottom of the screen that displays a
Warcraft III features four playable factions: The Human Alliance, a coalition of humans, dwarves and high elves, and the Orcish Horde, composed of orcs, trolls and
The game also introduces creeps, computer controlled units that are hostile to all players. Creeps guard key areas such as gold mines or neutral buildings and, when killed, provide experience points, gold, and special items that can be used by heroes. Warcraft III also introduced a day/night cycle to the series. Besides having advantages or disadvantages for certain races, at night most creeps fall asleep, making nighttime scouting safer; however, the
In addition, Warcraft III adds powerful new units called heroes. For each enemy unit killed, a hero will gain
Warcraft III's campaign mode is divided into four campaigns, each featuring a different faction. Each campaign is itself divided into chapters and there is a set order in which they have to be played as the story follows the events in these campaigns. Additionally, an optional prologue campaign that serves as a tutorial can be played before starting the main campaign. Unlike previous Blizzard titles, such as Warcraft II or StarCraft, there are no mission briefings in which plot exposition occurs and objectives are announced; rather, Warcraft III uses a system of "seamless
Through each race's campaign, the player retains control of one or more heroes, which slowly grow in experience as the levels progress which is carried over to subsequent missions, allowing the hero to become more powerful throughout the course of the campaign.
While different in terms of story-line and precise gameplay, all of the different races' campaigns are structured similarly. Each begins with a level involving simple mechanics to introduce the faction and the basic elements of their hero and units. After one or two such levels the first "building mission" occurs, requiring them to build and maintain a base while competing with one or more enemy forces. The only campaign that breaks this pattern is the Night Elf campaign, whose first mission involves building a limited base. The last level of each race's campaign is an "epic battle" in which a large number of enemy foes has to be defeated.
The game's multiplayer mode uses the
While campaign games can have many different objectives, the sole objective in multiplayer games is to destroy all the buildings of the opposition. In default melee matches, players can pick their own heroes, and losing one will not end the game. To make the game proceed more quickly, by default the map is fully revealed but covered in the fog of war. Warcraft III, like Blizzard's previous title StarCraft, allows for single and multiplayer replays to be recorded and viewed, allowing a game to be played at slower and faster speeds and viewed from the perspective of all players.
Players can also host custom games, using maps either created in the