People who write video games are part of the design team, during pre-production, and creates the main plot of a video game but can also focus on the dialogue, the character creation and development or the worldbuilding.
During the game development process, the design may change and a video game writer can also be asked to fix the eventual narrative issues.
The importance of the plot can be minimized by some video game designers, for instance Harvey Smith of Arkane Studios claimed that "The world is very important. The characters are very important. The plot? It can be thrown away. Because each gamer will build his own story.". Moreover, according to academic and video game designer Ian Bogost video games can be much more than narrative media, by puting together, in a non-linear structure, elements of everyday life, as in What Remains of Edith Finch.
One issue specific to the medium is that priority is given to interactive play mechanics over narrative which could lead to Ludonarrative dissonance : a situation when ludic and narrative elements are opposed to each other as Far Cry 2 director, Clint Hocking defined the concept in his blog.
Also as video games are more recent than other media, video game writing is still a field to be conquered.
There is no specific training to video game writing and some video game writers – such as Tim Schafer and Sam Barlow – are also in charge of other game development tasks. In the video game industry, it is also one area where some women are very famous such as Roberta Williams and Jane Jensen.