The first attempt to classify different genres of video games was made by
Chris Crawford in his book
The Art of Computer Game Design in
1984. In this book, Crawford primarily focused on the player's experience and activities required for gameplay.
 Here, he also stated that "the state of computer game design is changing quickly. We would therefore expect the taxonomy presented [in this book] to become obsolete or inadequate in a short time."
 Since then, among other genres, the
platformer and 3D shooter genres, which hardly existed at the time, have gained a lot of popularity. As hardware capabilities have increased, new genres have become possible, with examples being increased
memory, the move from 2D to 3D, new
Though genres were mostly just interesting for
game studies in the 1980s, the
business of video games expanded in the 1990s and both smaller and independent
publishers had little chance of surviving. Because of this, games settled more into set genres that larger publishers and retailers could use for