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Some places and cities in the United States have organized streetball programs, operated similarly to
Streetball rules vary widely from court to court.
Players typically divide into teams by alternating choices.
Typically when a player calls ball that means that team[
No referees are employed, so almost invariably a "call your own foul" rule is in effect, and a player who believes he has been fouled, simply needs to call out "Foul!", and play will be stopped, with the ball awarded to the fouled player's team (free throws are not awarded in streetball).
A common misconception[
When a player throws the ball up in the air and catches it somewhere else, it will be considered a travel.
Because the duration of the game is dictated by score and players cannot foul-out in streetball, teams often employ intentional fouls as a last resort on defense. Though this may lead to a fight depending on where one plays.
If defensive players had to concern themselves with fouling the offensive player hard enough so that there was no chance they could make a shot, it would certainly lead to unnecessary injury and probably several additional arguments on the court. It goes without saying that calling fouls in streetball is disfavored. The etiquette of what rightly constitutes a foul, as well as the permissible amount of protestation against such a call, are the products of individual groups, and of the seriousness of a particular game.
FIBA recently had to add the ‘check clock’ rule into play in their streetball tournaments due to some players taking excruciatingly long amounts of time to check the ball, interrupting the flow of play. This ‘check clock’ means that when the defending player has been checked the ball, he has to return it within 5 seconds.
A common feature of street basketball is the pick up game. To participate in most streetball games around the world, one simply goes to an outdoor court where people are playing, indicates a wish to participate, and from all the players who were at the court before one has played, one will get to pick their team out of the players available and play a game. Generally, the team captains alternate their choices, but different courts have differing rules in regards to player selection. Many games play up to 7, 11, 13, 15, or 21 points with baskets counting for 1 and 2 points. It is possible to do (1's only), (2's only), (1's and 2's), (2's and 3's) or (1's, 2's and 3's) 1's only - each basket counts as 1 point 2's only - each basket counts as 2 points 1's and 2's - each basket counts as 1 point if inside the arc, or 2 points if outside the arc 2's and 3's - each basket counts as 2 points if inside the arc, or 3 points if outside the arc 1's, 2's and 3's - You need at least 3 teams for this, baskets count as 1 or 2 points until one of the 3 teams score a certain number of points, then the other 2 teams play for second place with baskets counting for 2 and 3 points Players often play 'win by 2' which, as in
Sometimes in a half-court game, a "winner's ball" or "make it, take it" rule is used. This means that if a team scores, it gets the ball again on offense; one team could end up never getting the ball on offense if the other team scores on every possession. Full court basketball is not played with these rules, but, in most instances, the winning team gets to choose which basketball and usually which direction (which basket) they get to use. Also, if the ball goes out of bounds players must check up.
Another possible streetball feature is having an
If the player loses the match of a 1v1, the losing player is given a second chance to shoot a shot at the three point line. This either results with the match continuing or if the match is close enough resulting in a tie.
In a game of 1v1, in a close game the game cannot end on a bank shot. If a bank shot happens on the last point of the game it is a replay of possession.