More recently, with more powerful home computers and gaming systems, several new games include elements of the roguelike genre while incorporating other gameplay genres, thematic elements and graphical styles as well. Such games typically retain a roguelike's notion of procedural generation and permanent death of the player-character but do not include all the high-value factors of the Berlin Interpretation. These games are frequently labeled as "roguelike", but also are referred to as "roguelike-like", "rogue-lite", or "procedural death labyrinths" to distinguish them from the more traditional roguelikes.
The origin of the term "roguelike" came from USENET newsgroups around 1993, as this was the principal channel the players of roguelike games of that period were using to discuss these games, as well as what the developers used to announce new releases and even distribute the game's source code in some cases. With several individual groups for each game, it was suggested that with rising popularity of Rogue, Hack, Moria, and Angband, all which shared common elements, that the groups be consolidated under an umbrella term to facilitate cross-game discussion. Debate among users of these groups ensued to try to find an encapsulating term that described the common elements, starting with rec.games.dungeon.*, but after three weeks of discussion, rec.games.roguelike.*, based on Rogue being the oldest of these types of games, was picked as "the least of all available evils". By the time it was suggested that a group was created to discuss the development of these kind of games in 1998, the "roguelike" term was already established within the community. This usage parallels that of "Doom clone", a term used in 1990s that later evolved into more generic "first-person shooter".