Online game

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Video games

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available.[1] Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games and massively multiplayer online role-playing games (MMORPG).[2]

The design of online games can range from simple text-based environments to the incorporation of complex graphics and virtual worlds.[3] The existence of online components within a game can range from being minor features, such as an online leaderboard, to being part of core gameplay, such as directly playing against other players. Many online games create their own online communities, while other games, especially social games, integrate the players' existing real-life communities.[4]

The culture of online gaming sometimes faces criticisms for an environment that can promote cyberbullying, violence, and xenophobia. Some are also concerned about gaming addiction or social stigma.[5] Online games have attracted players from a variety of ages, nationalities, and occupations.[6][7][8] The online game content can also be studied in the scientific field, especially gamers' interactions within virtual societies in relation to the behavior and social phenomena of everyday life.[6][7] It has been argued that, since the players of an online game are strangers to each other and have limited communication, the individual player's experience in an online game is not essentially different from playing with artificial intelligence players.[9] Online games also have the problem of not being permanently playable, unlike purchased retail games, as they require special servers in order to function.

History

The history of online games dates back to the early days of packet-based computer networking in the 1970s,[4] An early example of online games are MUDs, including the first, MUD1, which was created in 1978 and originally confined to an internal network before becoming connected to ARPANet in 1980.[10] Commercial games followed in the next decade, with Islands of Kesmai, the first commercial online role-playing game, debuting in 1984,[10] as well as more graphical games, such as the MSX LINKS action games in 1986,[11] the flight simulator Air Warrior in 1987, and the Famicom Modem's online Go game in 1987.[12] The rapid availability of the Internet in the 1990s led to an expansion of online games, with notable titles including Nexus: The Kingdom of the Winds (1996), Quakeworld (1996), Ultima Online (1997), Lineage (1998), Starcraft (1998), Counter-Strike (1999) and EverQuest (1999). Video game consoles also began to receive online networking features, such as the Famicom Modem (1987), Sega Meganet (1990), Satellaview (1995), SegaNet (1996), PlayStation 2 (2000) and Xbox (2001).[3][13] Following improvements in connection speeds,[5] more recent developments include the popularization of new genres, such as social games, and new platforms, such as mobile games.[14][better source needed]

Other Languages
български: Браузърна игра
čeština: Online hra
dansk: Onlinespil
Deutsch: Onlinespiel
français: Jeu en ligne
한국어: 온라인 게임
հայերեն: Առցանց խաղ
Bahasa Indonesia: Permainan daring
italiano: Gioco in rete
עברית: משחק רשת
македонски: Семрежна игра
Nederlands: Online spel
norsk: Nettspill
polski: Gra online
português: Jogo on-line
română: Joc online
русский: Онлайн-игра
Simple English: Online game
српски / srpski: Игра на мрежи
Basa Sunda: Internet game
suomi: Verkkopeli
svenska: Onlinespel
Tagalog: Larong online
українська: Онлайн-гра
吴语: 网络游戏
粵語: 網上遊戲
中文: 网络游戏