Myst

Myst
MystCover.png
The box art for Myst shows the primary Age, Myst Island.
Developer(s)
Publisher(s)
Producer(s)Laurie Strand
Designer(s)Rand Miller
Robyn Miller
Programmer(s)Rand Miller
Rich Watson
Artist(s)Robyn Miller
Chuck Carter
Composer(s)Robyn Miller
SeriesMyst
EngineHyperCard
(Myst for Macintosh)
Mohawk[1]
(Myst & Myst ME for Windows)
Plasma[2]
(realMyst: Interactive 3D Edition)[3]
Unity 3D[4]
(realMyst: Masterpiece Edition)
Platform(s)Mac OS, Saturn, PlayStation, 3DO, Microsoft Windows, Atari Jaguar CD, CD-i, AmigaOS, PlayStation Portable, Nintendo DS, iOS, Nintendo 3DS, Android
ReleaseMac OS
  • NA: September 24, 1993
3DO
  • NA: March 17, 1995
PlayStation
  • NA: September 30, 1996
  • PAL: November 15, 1996
Genre(s)Graphic adventure, puzzle
Mode(s)Single-player

Myst is a graphic adventure puzzle video game designed by the brothers Robyn and Rand Miller. It was developed by Cyan, Inc., published by Brøderbund, and released on the Macintosh platform in 1993. In the game, players use a special book to travel to Myst Island. There, players solve puzzles and travel to other worlds, known as "Ages", which reveal the backstory of the game's characters.

After the development of several games aimed at children, the Miller brothers conceived of Myst as a game for adults. Development began in 1991 and was Cyan's biggest development yet. Technical constraints influenced the design of the game and the production of its graphics.

Myst was a surprise hit, with critics lauding the ability of the game to immerse players in the fictional world. The game was the best-selling PC game until The Sims exceeded its sales in 2002. Multiple remakes and ports have been released, and Myst helped drive adoption of the then-nascent CD-ROM format. Its success spawned numerous ports of the game to other platforms, sequels, remakes, and spin-off novels and media.

Gameplay

View of a marble fountain, with a small ship inside it. A white marble building with columns sits behind it.
Screenshot of Myst, showing part of a ship-based puzzle in the foreground and Myst Island's library in the background.

Myst's gameplay consists of a first-person journey through an interactive world. Players can interact with specific objects on some screens by clicking or dragging them.[5] The player moves by clicking on locations shown on the screen; the scene then crossfades into another frame, and the player can explore the new area. Myst has an optional "Zip" feature to assist in rapidly crossing areas already explored; when a lightning bolt cursor appears, players can click and skip several frames to another location. While this provides a rapid method of travel, it can also cause players to miss important items and clues.[6] Some items can be carried by the player and read, including journal pages which provide backstory. Players can only carry a single page at a time, and pages return to their original locations when dropped.[7]

To complete the game, the player must explore the island of Myst.[8] There the player discovers and follows clues to be transported via "linking books" to several "Ages", each of which is a self-contained mini-world. Each of the Ages—named Selenitic, Stoneship, Mechanical, and Channelwood—requires the user to solve a series of logical, interrelated puzzles to complete its exploration. Objects and information discovered in one Age may be required to solve puzzles in another Age, or to complete the game's primary puzzle on Myst. For example, in order to activate a switch, players must first discover a combination to a safe, open it, and use the matches found within to start a boiler.[9]

Apart from its predominantly nonverbal storytelling,[9] Myst's gameplay is unusual among adventuring computer games in several ways. The player is provided with very little backstory at the beginning of the game, and no obvious goals or objectives are laid out. This means that players must simply begin to explore. There are no obvious enemies, no physical violence, no time limit to complete the game, and no threat of dying at any point.[8] The game unfolds at its own pace and is solved through a combination of patience, observation, and logical thinking.[9]

Other Languages
العربية: ميست
български: Myst
bosanski: MYST
català: Myst
čeština: Myst
Ελληνικά: Myst
español: Myst
Esperanto: Myst
français: Myst
Frysk: Myst
galego: Myst
Bahasa Indonesia: Myst
italiano: Myst
עברית: מיסט
Nederlands: Myst
日本語: MYST
norsk: Myst
occitan: Myst
polski: Myst
português: Myst
română: Myst
русский: Myst
Seeltersk: Myst
Simple English: Myst
slovenčina: Myst
српски / srpski: Myst
suomi: Myst
svenska: Myst
Türkçe: Myst
українська: Myst
中文: 迷霧之島