The box art for Myst shows the primary Age, Myst Island.
(Myst for Macintosh)
(Myst & Myst ME for Windows)
(realMyst: Interactive 3D Edition)
(realMyst: Masterpiece Edition)
Myst is a
After the development of several games aimed at children, the Miller brothers conceived of Myst as a game for adults. Development began in 1991 and was Cyan's biggest development yet. Technical constraints influenced the design of the game and the production of its graphics.
Myst was a surprise hit, with critics lauding the ability of the game to immerse players in the fictional world. The game was the
Myst's gameplay consists of a
To complete the game, the player must explore the island of Myst. There the player discovers and follows clues to be transported via "linking books" to several "Ages", each of which is a self-contained mini-world. Each of the Ages—named Selenitic, Stoneship, Mechanical, and Channelwood—requires the user to solve a series of logical, interrelated puzzles to complete its exploration. Objects and information discovered in one Age may be required to solve puzzles in another Age, or to complete the game's primary puzzle on Myst. For example, in order to activate a switch, players must first discover a combination to a safe, open it, and use the matches found within to start a boiler.
Apart from its predominantly nonverbal storytelling, Myst's gameplay is unusual among adventuring computer games in several ways. The player is provided with very little backstory at the beginning of the game, and no obvious goals or objectives are laid out. This means that players must simply begin to explore. There are no obvious enemies,