Koji Kondo

Koji Kondo
Kōji Kondō 2015 (cropped).jpg
Kondo in 2015
Background information
Native name近藤 浩治
Born (1961-08-13) August 13, 1961 (age 57)
Nagoya, Aichi, Japan
  • Composer
  • pianist
  • sound designer
  • sound director
Years active1983–present
Associated acts

Koji Kondo (近藤 浩治, Kondō Kōji, born August 13, 1961) is a Japanese music composer, pianist, and sound director who works for the video game development company Nintendo. He is best known for his involvement in numerous titles in the Mario and The Legend of Zelda series of video games, among other games produced by the company. Kondo was originally hired by Nintendo in 1984, becoming the first person hired by the company to specialize in musical composition for games. Shortly after, Kondo was assigned as the sound designer on the 1985 game Super Mario Bros. His sound design for the game, more specifically the musical theme for the overworld, have often been cited as among the most memorable in video games.


Early life

Kondo was born in Nagoya, Japan, on August 13, 1961.[1] He began taking lessons in the electronic organ from the age of five. He improved his skills in the instrument in a cover band that played jazz and rock music.[2] Kondo studied at the Art Planning Department of Osaka University of Arts,[3] but was never classically trained or particularly dedicated to music. However, he gained some experience in composing and arranging pieces, using both the piano and a computer to assist him. During his senior year, Nintendo sent a recruitment message to his university stating that they were interested in hiring people dedicated to composition and sound programming. An LCD and arcade gamer, Kondo successfully applied for the job in 1984 without requiring any demo tapes.[2]


Kondo at the Game Developers Conference 2007

Kondo was the third person hired by Nintendo to create music and sound effects for their games, joining Hirokazu Tanaka and Yukio Kaneoka. However, he was the first at Nintendo to actually specialize in musical composition.[4] The first game he worked on was the arcade game Punch-Out!!, although it was before he had officially joined Nintendo.[4] Despite creating mostly jingles and sound effects, he was able to overcome the challenges of early arcade sound hardware. As the Famicom had become highly popular in Japan, Kondo was assigned to compose music for the console's subsequent games at Nintendo's new development team, Nintendo Entertainment Analysis and Development (EAD). Kondo also wrote an instruction manual on how to program Japanese popular music into the Famicom using the peripheral Family BASIC. To conclude his first year at Nintendo, he created the music to Devil World alongside Akito Nakatsuka.[2] In 1985, Nintendo started marketing the Famicom abroad under the name the Nintendo Entertainment System (NES) to capitalize on the 1983 video game crash that devastated Atari, Inc.[2] He composed the music for the hit releases Super Mario Bros. (1985)[5] and The Legend of Zelda (1986),[6] which helped the system to sell 60 million copies in total and established some of the most well-known melodies in the video game industry.[2]

Super Mario Bros., for many years the best-selling video game of all time for a single platform, was Kondo's first major score. The game's melodies were created with the intention that short segments of music could be endlessly repeated during the same gameplay without causing boredom. Kondo's soundtrack to Super Mario Bros. gained worldwide recognition, and is to this day the most well-known video game score. The main theme is iconic in popular culture and has been featured in over 50 concerts,[2] been a best-selling ringtone,[7] and been remixed or sampled by various musicians.[2] Kondo's work on The Legend of Zelda scores has also become highly recognized. He produced four main pieces of background music for the first installment of the series; the overworld theme has become comparable in popularity with the Super Mario Bros. main theme. After the success of The Legend of Zelda, he provided the score for two Japanese-exclusive titles, The Mysterious Murasame Castle (1986) and Shin Onigashima (1987). He also created the soundtrack to Yume Kōjō: Doki Doki Panic (1987),[2] which was later rebranded outside Japan as Super Mario Bros. 2 in 1988.[8][9]

Kondo returned to the Super Mario series to produce the scores to Super Mario Bros. 3 (1988) and the SNES launch title Super Mario World (1990). Koichi Sugiyama directed a jazz arrangement album of Super Mario World's music and oversaw its performance at the first Orchestral Game Music Concert in 1991. After finishing the soundtrack to Super Mario World, Kondo was in charge of the sound programming for Pilotwings (1990), while also composing the "Helicopter Theme" for it, and created the sound effects for Star Fox (1993). In 1995, he composed for the sequel to Super Mario World, Yoshi's Island.[2] Until the early 2000s, Kondo would usually write all compositions by himself on a project, with The Legend of Zelda: Ocarina of Time's being the last one Kondo worked on alone.[10] Since then, he has been collaborating with other staff members at Nintendo, advising and supervising music created by others, as well as providing additional compositions for games, including Super Mario Galaxy, The Legend of Zelda: Spirit Tracks, The Legend of Zelda: Skyward Sword and Super Mario 3D World.[11][12][13] In 2015, he served as the sound director and lead composer of Super Mario Maker.[14][15]

Other Languages
العربية: كوجي كوندو
català: Koji Kondo
dansk: Koji Kondo
Deutsch: Kōji Kondō
Ελληνικά: Κότζι Κόντο
español: Kōji Kondō
français: Kōji Kondō
íslenska: Koji Kondo
italiano: Kōji Kondō
Latina: Kōji Kondō
lietuvių: Koji Kondo
日本語: 近藤浩治
norsk: Koji Kondo
polski: Kōji Kondō
português: Koji Kondo
русский: Кондо, Кодзи
Simple English: Kōji Kondō
svenska: Koji Kondo
中文: 近藤浩治