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|Founded||October 1, 2014|
|Owner||As of January 2016:|
KCUBE Holdings (14.90%)
In May 2015, the company acquired
Kakao Corp is the company behind KakaoTalk, which serves as its main platform and flagship application. It was founded in 2010 by
Within the first three years after their entrance into the mobile market, Kakao Corp. introduced ten related services. The first of these releases took place in 2010 with a "gifting" feature that enabled users to buy gifts and coupons virtually through KakaoTalk and send it to their friends via the application.
In 2011, Plus Friend was introduced in which users receive messages, announcements, coupons from celebrities and brand name stores. This is a feature which acts as a source of advertisement and marketing for companies and celebrities since KakaoTalk does not have banner ads. KakaoTalk further features emoticons designed by webcartoonists which can be purchased in the "Item Store".
In 2012, Kakao Corp. introduced their gaming system "Playing Game" in which gaming items can be purchased. Kakao also expanded their social networking system by introducing Kakao Story, a mobile photo sharing application. Kakao Style, a fashion trend and retail application, was introduced along with Choco, Kakao's cyber money. In the same year, KakaoTalk's $42 million revenue is broken down to 67.5 percent ($31.1M) gaming, 26.2 percent ($12.1M) advertising, and 6.3 percent ($2.8M) emoticon sales. In a struggle to beat its deficit from 2011, the free mobile messenger application launched gaming, retail, advertising services without banner ads. It is expected that the largest portion of revenue can be generated through games due to KakaoTalk's massive social network presence in the host country. KakaoTalk's method of brand advertisement is demonstrated through advertising channels called Plus Friends, in which users can add the brand as their friend on the mobile messenger. Users will receive content from brands or celebrities as a personal message instead of banner ads. Companies pay KakaoTalk to create an account (starting prices $20K). Third main source of revenue comes from emoticons that can be purchased within KakaoTalk for $2–3.
In August 2013, three of App Annie’s Global Top 10 Android games are tied into the KakaoTalk platform -
According to a December 2013 App Annie report, Kakao is the world’s third top publisher by monthly revenue at Google Play. Kakao Corp. is the #1 publisher for iOS and Google Play in South Korea, and KakaoTalk is the #1 app for iOS and Google Play revenue in South Korea. KakaoTalk was nominated for the Most Innovative Mobile App Award at the Global Mobile Awards 2014. Kakao Corp. agreed to buy Daum Communications Corp, to cut costs and save time to jump-start growth and gain a listing in Seoul, South Korea.
Kakao Corp’s full suite of apps includes: KakaoTalk, KakaoStory, KakaoTaxi, KakaoAccount, KakaoMap, KakaoDriver, KakaoBus, KakaoMusic, KakaoMusic, KakaoGroup, KakaoHome, KakaoPlace, KakaoAlbum, KakaoPage, KakaoStyle, and KakaoAgit.
In May 26, 2014, Kakao Corp. announced that it has decided to merge with Daum Communications - one of Korea's top Internet portal - through a stock swap. Once the two firms were combined, a new tech giant is expected to debut. The emergent company would have 3 trillion won ($2.9 billion) market capitalization, enabling it to lodge a credible threat to Naver, which is South Korea's biggest web portal.
In 2014, Kakao Corp and Daum were merged through an equity swap. Thus, creating a company that achieved the initially projected market capitalization. The new entity Daum Kakao was valued close to 10 trillion won (US $9.45 billion).
In 2015, the company then changed its name to 'Kakao'. Due to gambling and censorship issues within the Kakao ecosystem, the organization's board of directors ejected
On March 10, 2015, Daum Kakao launched their
Kakao was approved by South Korean regulators to become the nation's first Internet-only bank in 2017. The internet bank engages in the same business as commercial banks, including processing deposits, loans and wiring money. Consumers will no longer need to visit the bank to open new bank accounts or get loans. Their business plan was considered innovative, and the company's business model was expected to secure a sizable customer sign-ups relatively easily, based on the users of KakaoTalk, which is the country's most popular messaging application.
Although K-Bank eventually became South Korea's internet-only bank having been launched several months prior, Kakao Bank immediately attracted more 820,000 customers four days after its launch on July 27, 2017. The dedicated Kakao Bank app itself has also been downloaded 1.5 million times within the same period. The customers ballooned to 3.5 million after a month. These figures trounced the 400,000 users that K-Bank amassed within 100 days of its existence.
By September 26, 2017, Kakao Bank lent ₩1.4 trillion ($1.2 billion), constituting 40 percent of the total loans in all of South Korea for that particular month. The bank's unprecedented expansion is seen as an exception to the closure of banks, particularly foreign-owned institutions. The fledgling performance for these banks is being blamed on the high cost of maintaining brick-and-mortar operations and the popularity of internet finance among Koreans consumers.
In November 2015, Kakao launched the taxi business model