Glossary of video game terms

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0–9

1-up
An object that gives the player an extra life (or try) in games where the player has a limited number of chances to complete a game or level. It can also be used to mean beating someone else at something by a very small amount.
100%
To collect all collectibles within a game, either indicated within games as a percentage counter or determined by player community consensus.[1]
1CC
Abbreviation of "one credit clear" (alternatively "one coin clear"). The act of completing an arcade game without using more than one credit (i.e. credit-feeding), although it can also be applied to any console or PC game that uses some form of continues (the term "no continue clear" is sometime used in such instances). The term "1LC" (one life completion) or "no miss clear" are used instead when completing a game without losing a life as well (if the game has lives). This can be further extended into a "no damage clear" or "no damage completion" in games where the player-character has a health gauge. Some arcade games offer special ending sequences or challenges when the player achieves a 1CC.
1v1
Abbreviation of 1 versus 1, which means two players battling against each other. This term is synonymous with the term PvP. See player versus player.
2D graphics
Graphic rendering technique in a two-dimensional perspective, often using sprites.
2.5D graphics
Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement.
3D graphics
Graphic rendering technique featuring three-dimensional objects.
4X
A genre of strategic video games, short for "explore, expand, exploit, and exterminate".
8-bit
A descriptor for hardware or software that arose during the third generation of video game consoles, targeting 8-bit computer architecture.
16-bit
A descriptor for hardware or software that arose during the fourth generation of video game consoles, targeting 16-bit computer architecture.
32-bit
A descriptor for hardware or software that arose during the fifth generation of video game consoles, targeting 32-bit computer architecture.
64-bit
A descriptor for hardware or software that arose during the fifth generation of video game consoles, targeting 64-bit computer architecture.