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An object that gives the player an extra life (or try) in games where the player has a limited number of chances to complete a game or level. It can also be used to mean beating someone else at something by a very small amount.
To collect all collectibles within a game, either indicated within games as a percentage counter or determined by player community consensus.
Abbreviation of "one credit clear" (alternatively "one coin clear"). The act of completing an arcade game without using more than one credit (i.e. credit-feeding), although it can also be applied to any console or PC game that uses some form of continues (the term "no continue clear" is sometime used in such instances). The term "1LC" (one life completion) or "no miss clear" are used instead when completing a game without losing a life as well (if the game has lives). This can be further extended into a "no damage clear" or "no damage completion" in games where the player-character has a health gauge. Some arcade games offer special ending sequences or challenges when the player achieves a 1CC.
Abbreviation of 1 versus 1, which means two players battling against each other. This term is synonymous with the term PvP. See player versus player.