December 12, 2001
November 3, 2011
Geneforge is a series of
The Geneforge storylines takes place in an era resembling the medieval time period, but with the addition of some modern innovations, such as wiring, levers and buttons, alarms, glass, and other steampunk-esque tools. The games involve a group of
The games are highly non-linear, with multiple goals allowing the player to join any sect, and receive one of a number of different endings (the canonical ending for each game being revealed in the following one). There is a high degree of player influence on the game world, and the existence of multiple solutions to problems. For example, one sect may give you the quest to destroy an object, while an opposing sect will charge you with its protection.
The Geneforge itself is the culmination of the game world's technology, a means of genetic enhancement of living things that greatly increases their physical and magical abilities. All Geneforges thus far have taken the form of small colourful pools of semi-living chemicals, and are used through physical contact. Using the Geneforge is generally excruciating and requires protective equipment to prevent outright fatality. In the first, fourth and fifth games, the Geneforge is usable by humans (and in turn, the player), but in Geneforge 2 and Geneforge 3, it could only be used by specific intelligent creations. The first three games each climax with the player's decision to either destroy the Geneforge or to ensure its use; the Geneforge is encountered near the start of the fourth and fifth games.