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Game mechanics are methods invoked by agents designed for interaction with the
The interaction of various game mechanics in a game determines the complexity and level of player interaction in the game, and in conjunction with the game's environment and
Complexity in game mechanics should not be confused with depth or even
For example, the basic gameplay of a shooting or fighting video game is to hit while not being hit. In a
In video games, gamers have a well-defined notion of what is considered gameplay. This is:
What a player and other entities can do within a game would also fall under the mechanics of a game.
However, from a programming or overall design perspective, basic gameplay can be deconstructed further to reveal constituent game mechanics. For example, the basic gameplay of fighting game can be deconstructed to attack and defense, or punch, kick, block, dodge and throw; which can be further deconstructed to strong/weak punch/kick. For this reason, game mechanics is more of an engineering concept while gameplay is more of a design concept.