Final Fantasy X
|Final Fantasy X|
North American cover art featuring
Final Fantasy X[a] is a
Set in the fantasy world of
Development of Final Fantasy X began in 1999, with a budget of more than US$32.3 million (US$48.6 million in 2018 dollars) and a team of more than 100 people. The game was the first in the main series not entirely scored by Nobuo Uematsu; Masashi Hamauzu and Junya Nakano were signed as Uematsu's fellow composers. Final Fantasy X was both a critical and commercial success, selling over 8 million units worldwide on PlayStation 2. It is widely considered to be one of
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a
Final Fantasy X introduces the Conditional Turn-Based Battle system in place of the series' traditional Active Time Battle system first used in
Final Fantasy X introduces an overhaul of the summoning system employed in previous games of the series. Whereas in previous titles a summoned creature would arrive, perform one action, and then depart, the "Aeons" of Final Fantasy X arrive and entirely replace the battle party, fighting in their place until either the aeon wins the battle, is defeated itself, or is dismissed by the player. Aeons have their own
As with previous titles in the series, players have the opportunity to develop and improve their characters by defeating enemies and acquiring items, though the traditional
The Sphere Grid system also allows players to fully customize characters in contrast to their intended battle roles, such as turning the
Blitzball is a minigame that requires strategy and tactics. The underwater sport is played in a large, hovering sphere of water surrounded by a larger audience of onlookers. The player controls one character at a time as they swim through the sphere performing passes, tackles, and attempts to score. The gameplay is similar to that of the main game in the way that the controlled character moves through the area until they encounter an enemy. In this case, the enemy is a member of the opposing team. Status effects are also implemented in the minigame as each player can learn techniques that are equivalent to abilities in the main game.
Blitzball is first introduced in the beginning of the game during one of the early cinematic sequences in which Tidus, the main character who is described as a star blitzball player, is part of an intense game. It is the only minigame that plays a role in the overall plot line as it is not only a main part of Tidus's character, but it's also in the first scene where the game's main antagonist, Sin is shown. Unlike with the other minigames, playing blitzball is mandatory near the beginning of the game, but it is later optional.