Fate (video game)
Fate is a
This section does not
Fate is a fantasy
There appears to be an effectively indefinite number of levels to the dungeon. However, using the games internal console - while on the adventure screen (where you move your character and etc.) press Ctrl, Shift, and ~. Then a '?' should appear on the left side of the screen - you can input the command "descend 2,147,483,647". The coding of the game supports up to level 2,147,483,647. Beyond this the calculations breakdown, so level 2,147,483,648 crashes the game.
The player is accompanied by a pet, which can initially be chosen as a puppy or kitten. This pet fights on behalf of the player, can carry items, and can be sent back to town in order to sell unwanted findings (though it cannot collect rewards for fetch quests). If the pet's Health Points are driven down to zero (due to blows or damaging spells from enemies) it does not die, but merely flees the fight. Hence, the game's introduction describes the pet as invincible since it cannot be killed. It will still follow the character, but it won't fight until it regains some health. To fully heal their pet, the player can send it back to town, feed it healing potions or charms, or make it drink from a health fountain. The player can also transform the pet into various (and more powerful) creatures by feeding it fish, which can be caught in fishing holes found throughout the game or purchased from vendors. The time of the transformation depends on the 'size' of the fish, but a flawless fish makes the transformation permanent until the pet is fed a different fish. A "Dogfish" will make the pet return to its original form.
It is also possible to get rare items from fish. A patient player who takes time to fish can make their character very wealthy and obtain top-notch gear. The Player's Manual says, "Finding or purchasing a fishing pole is one of the best investments you can make in the game." There is a fishing hole in the town; by selling fish that the player catches, the player can get money for purchasing better gear before braving the dungeon. The deeper the character is in the dungeon, the better items and more powerful pet transformations they can find while angling.
When the character gains enough
Several townspeople of Grove offer randomized side-quests to the player. These are sometimes called
Sometimes a valuable item is also given as part of the reward for completing a side-quest. In the case of a fetch quest, players can always decide if they want to keep the item they were sent to retrieve or if the potential rewards for turning it in to the quest giver are more important. To keep an item from a fetch quest, the player must cancel the quest in the quest book.
Other non-player townspeople include vendors, who sell arms, armor, potions, etc.
In addition to the various vendors and quest givers in the town, there is also a Healer, who will bring the character's and his/her pet's Health Points up to full capacity free of charge, and an Enchanter who, for a fee, will try (sometimes unsuccessfully) to add an enchantment or a socket to an item of the player's choosing. However, once in a while, he will accidentally delete all of the item's enchantments or even put a curse on the item, reducing its usefulness.
Sometimes a vendor will appear in the dungeon. Vendors have neutral status in the game, so enemies won't attack them. The player's character cannot be attacked by enemies while engaged in buying or selling with a vendor. Vendors who appear in the dungeon are Pikko the Fisherman (who will sell fish and fishing poles) and Getts the Traveler (who will sell miscellaneous items).
If at any point in the game the character dies (Health Points driven down to zero) the death is not permanent. The personification of Fate appears, who resembles
If the player completes the main quest they received at the beginning of the game, they are given the option to retire the current character and start play over again with a descendant of the first character. The descendant gets various perks and bonuses, including one item that is handed down from its ancestor. If this family heirloom has any magical enchantments on it, they will be augmented by 25% every time the item is passed down. If a weapon or piece of armor is passed down, its damage done or defensive capabilities will be increased as well. If a player chooses not to retire, they can advance their characters and go as deep into the dungeon as they like.