Famitsu svg WIKI1.svg
Famitsu - Issue 1.jpg
Cover art for the first issue of Famitsū magazine (then known as Famicom Tsūshin), June 1986. The Atari 2600 controller and the Family Computer controller can be seen on the cover.
CategoriesVideo game
FrequencyWeekly / Monthly
FormatPaper and online magazine
Circulation500,000 (Shūkan)
120,000 (Entamikusu)
80,000 (Connect! On)
40,000 (DS+Wii)[1]
PublisherASCII (1986–2000)
Enterbrain (2000–2013)
Kadokawa (2013–2017)
Gzbrain (2017–2019)
Kadokawa Game Linkage (2019-)
First issueJune 1986; 33 years ago (1986-06) (as Famicom Tsūshin)

Famitsu,[a] formerly Famicom Tsūshin, is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. Famitsu is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. Shūkan Famitsū,[b] the original Famitsū publication, is considered the most widely read and respected video game news magazine in Japan.[2][3][4] From October 28, 2011 the company began releasing the digital version of the magazine exclusively on BookWalker weekly.[5][6]

The name Famitsū is a portmanteau abbreviation of Famicom Tsūshin;[c] the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s.


Login (ログイン), a computer game magazine, started in 1982 as an extra issue of ASCII, and later it became a periodic magazine. Famicom Tsūshin[d] was a column in Login, focused on the Famicom platform, and ran from March 1985 to December 1986 issue. It received a good reception, so the publisher decided to found the magazine specialized for it.[7][8]

The first issue of Famitsū was published on June 6, 1986 as Famicom Tsūshin.[9] It sold less than 200,000 copies, despite 700,000 copies printed. The major competitor was Family Computer Magazine launched in July 1985 by Tokuma Shoten. Famitsū's editor found many readers had multiple game consoles, and they thought it would be better if the magazine covered various platforms. Increasing contents and the page count gradually, the magazine was published three times per month instead of semimonthly publication. On July 19, 1991 (issue #136) the magazine was renamed to Shūkan Famicom Tsūshin[e] and issues were published weekly thereafter. Alongside the weekly magazine, a monthly version called Gekkan Famicom Tsūshin[f] was also published.

Hirokazu Hamamura, an editor-in-chief (1992-2002), felt the beginning of a new era when he saw a private demonstration of Final Fantasy VII in 1993. He thought the name Famicom Tsūshin should be refurbished. At the start of 1996 (with issue #369) the magazines underwent another name change, truncating their titles to Shūkan Famitsū[g] and Gekkan Famitsū.[h] The name Famitsū had already been in common use.[8]

The magazine was published by ASCII from its founding through March 2000 when it was sold to Enterbrain, which published it for 13 years until their parent company Kadokawa published it from 2013 to 2017. Since 2017, Kadokawa's subsidiary Gzbrain has been publishing the magazine, while in 2019 the company changed its name to Kadokawa Game Linkage.[6]

Other Languages
العربية: فاميتسو
azərbaycanca: Famitsu
català: Famitsu
dansk: Famitsu
Deutsch: Famitsu
español: Famitsū
فارسی: فامیتسو
français: Famitsu
한국어: 패미통
Bahasa Indonesia: Famitsu
italiano: Famitsū
ქართული: Famitsu
magyar: Famicú
مصرى: فاميتسو
Bahasa Melayu: Famitsu
Nederlands: Famitsu
日本語: ファミ通
norsk: Famitsu
polski: Famitsū
português: Famitsu
русский: Famitsu
Simple English: Famitsu
suomi: Famitsū
svenska: Famitsu
Türkçe: Famitsu
Tiếng Việt: Famitsu
吴语: Fami通
中文: Fami通