Double Dare (Nickelodeon game show)
Logo for the 2018 revival.
|Also known as|
|Theme music composer|
|Country of origin||United States|
|No. of episodes|
|Running time||22–24 minutes|
Double Dare is an American television
A continuation for
Each team on the original Double Dare and Super Sloppy Double Dare consisted of two children, while teams on Family Double Dare and Double Dare 2000 included two adults and two children. Originally, both teams wore red uniforms, but after Double Dare entered syndication in 1988, one team wore blue uniforms while the other wore red.
Each round begins with a toss-up physical challenge in which both teams compete, with the winning team receiving both initial control of the round, and money for their score. After the toss-up, the host begins asking trivia questions of the team in control. Each correct answer earns a monetary award, and allows the team to maintain control, while an incorrect answer, or failure to respond within approximately ten seconds turns control over to the opponents. However, the team can dare their opponents to answer the question, doubling its value; in response, the opponents can double dare for quadruple the original value. When the team in control is challenged to a double dare, they have to either answer or compete in a physical challenge. An incorrect answer, or not responding within approximately five seconds on a dare or double dare, awards both control and the appropriate amount of money to the team that issues it. The second round plays the same as the first, with question values doubled. On the original Double Dare and Super Sloppy Double Dare, a question was initially worth $10. On Family Double Dare and Double Dare 2000, a question was initially worth $25. On the 2018 Double Dare, a question is initially worth $50.
After the toss-up at the start of the first round, the host explains the rules as follows:
|“||I'm going to ask you a question, and if you don't know the answer, or think the other team hasn't got a clue, you can dare them to answer it for double the dollars. But, be careful, because they can always double dare you back for four times the amount, and then you either have to answer that question or take the physical challenge.||”|
Physical challenges are often messy stunts that a team has to perform in a specified time, usually 20 or 30 seconds, although occasionally 10 or 15 seconds. All physical challenges on Double Dare 2000 were 30 seconds in length, unless a time reduction was in play due to the Triple Dare Challenge. The team wins money and retained control for completing the stunt. Otherwise, the money and control pass to their opponents.
Many challenges have involved filling a container past a line with one of a variety of substances including water, uncooked rice, green slime, whipped cream, and milk. Others involve catching a specific number of items before time runs out. For example, during "Pies in the Pants," a contestant has to catch a set number of pies in a pair of oversized clown pants within the specified time limit, while their teammate launches the pies from a foot-operated catapult at the opposite end of the stage.
On the original Double Dare and Super Sloppy Double Dare, both contestants on a team competed in all physical challenges. For the 1988 version of Family Double Dare, all four members of a team competed in the challenges. On the 1990–93 version of Family Double Dare and on Double Dare 2000, two members of a team competed in round one, and all four members competed in round two. All members of a team competed in physical challenges on the 2018 Double Dare.
Double Dare 2000 introduced the Triple Dare Challenge. Available only in round two, this allowed a team to make their physical challenge more difficult, increasing its value by $100, and putting a bonus prize at stake. Difficulties included reducing the time limit, adding an extra item to the stunt, or increasing the overall difficulty of the stunt. The actual modifier was not revealed unless the team decided to accept the challenge. If the team did not complete the challenge successfully, the money, prize, and control went to their opponents.
The team with the highest score at the end of round two goes on to the bonus round, the
The course consists of eight obstacles which have to be completed within 60 seconds. Each obstacle has an orange flag either at its end or hidden within it. One team member runs the first obstacle, then passes its flag to a partner, who then moves on to the next obstacle. The team continues to alternate in this manner until they have completed the course or until time expires. For safety reasons, team members are given helmets, elbow pads, and knee pads to wear while running the course.
Many obstacles have appeared in the course rotation, often based on body parts, food, and enlarged items found in daily life. Popular elements of the obstacle course have included The One-Ton Human Hamster Wheel, an oversized
The team wins a prize for each obstacle completed, escalating in value up to a grand prize for completing the entire course. Two-person teams split the cash earnings, and both contestants receive the same prize for each obstacle. Prizes have included televisions, concert tickets, encyclopedias, electronics, gift certificates, non-motorized modes of transportation and, on the Fox Family Double Dare, cash. On the original and Super Sloppy versions, the grand prize was usually a vacation or an experience at