Screenshot of one of the games in Color TV-Game 15
and Color TV-Game 6
The final TV-Game release, Computer TV-Game plays Computer Othello
Color TV-Game 6
The series debuted on June 1, 1977 with the Color TV-Game 6 (カラー テレビゲーム6 Karā Terebi-Gēmu Roku). The Color TV-Game 6 was jointly developed with Mitsubishi Electronics. It contains six variations of Light Tennis (or Pong) including Tennis, Hockey and Volleyball; each one can be played in singles or doubles mode. The players control their paddles with dials attached directly to the machine. Additionally, as an alternative to the standard version, a white-colored C battery powered model of the Color TV-Game 6 was introduced. These white colored consoles had a limited run of only a few hundred units.
Color TV-Game 15
On June 8, 1977, just a week after the TV Game 6, Nintendo released the Color TV-Game 15 (カラーテレビゲーム15 Karā Terebi-Gēmu Jū Go). With the two controllers now on cables (making for much more comfortable play) and 15 slightly different versions of Light Tennis, the CTG 15 yielded sales of more than one million units. Two models of the CTG 15 were released, differing only by a slight color tint change. The Color TV Game 15 included two variations of Hockey, Volleyball and Tennis, and two Ping Pong style games. Each game could be played in singles or doubles mode. The extra game was “penalty shootout” where the object is to shoot the ball past a constantly moving target. Also, the paddle controls were now extended apart from the console, and were wired into it. The console was produced in two shades of orange; the light orange one is much more uncommon. Nintendo sold more than one million Color TV-Game 15 consoles.
It appears as an "Assist Trophy" in Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate.
Color TV-Game Racing 112
On June 8, 1978, Nintendo released the Color TV-Game Racing 112 (カラーテレビゲームレーシング112 Karā Terebi-Gēmu Rēshingu Hyaku Jū Ni), a bird's-eye-view racing game that implements a steering wheel and gearshift. Alternatively, two smaller controllers can be used for multiplayer. The gameplay features a car from a bird-eye view driving on a track and avoiding other cars on the road. It is possible to play in two player mode as well with controls that attach on the back of the console. This was Shigeru Miyamoto’s first project working for Nintendo, as he was only a junior employee at the time. 160,000 units were sold.
Color TV-Game Block Breaker
The Color TV-Game Block Breaker (カラーテレビゲームブロック崩し Karā Terebi-Gēmu Burokku Kuzushi) was released on April 23, 1979; the 1-player console runs a ported version of "Block Breaker" (ブロック崩し Burokku Kuzushi), one of Nintendo's arcade games based on Atari's Breakout. Like the Color TV-Game 6, the in-game paddle is controlled by a dial attached to the system and there are switches to play variations of the same game. The system's external design is one of Shigeru Miyamoto's first video-game projects after having joined Nintendo in 1977.
The final console in the series is the Computer TV-Game (コンピューターテレビゲーム Konpyūtā Terebi-Gēmu). Released in 1980, it was sold and produced in limited quantities. The only game in this console is a port of Nintendo's first video arcade game, Computer Othello. The game can be played head-to-head by two people, or against a computer and was quite sophisticated for the time. Nintendo managed to convert it from an arcade game by simply integrating a complete arcade board which made the machine big and heavy. The power supply weighs more than two kilograms. The console cost ¥48,000 upon release. Comparatively, the Famicom, which came out only 3 years later, cost a third of the price and can play hundreds of games.