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Camping is often seen as a method for circumventing much of the effort usually required to acquire a desired reward makes the activity contentious. Among many players, camping is considered very similar to
Multiple players camping in mutually supportive positions is referred to in some game types as
Camping is typically seen as acceptable if the player is using a sniper rifle or other class with intentionally low mobility and close-range combat or assigned to defend a point or payload.
Camping often provides a clear field of view over a choke point or position of tactical interest whilst retaining cover for the camper. This tactic allows one player to easily pick off any opponent that comes into sight without giving them any indicator of his/her presence in the area. It differs from holding a strategic position by its requisite static nature and intensive cover. More experienced players are sometimes "semimobile campers/snipers" that leave boobytraps and relocate after 1-3 kills to prevent retaliation.
It often proves frustrating, particularly to newer players, as it rewards those who invest a considerable amount of time in the game (which allows them to know the layout of the maps and the best defensive positions); as well as those with accurate aim.
In most deathmatch-type games that have both a time limit and a kill limit, camping can be used to take advantage of the time limit rather than the kill limit.
It is most common in
In some games such as